JS / Gaming / lib_bejson_assets.js
System
JS
Family
Gaming
API Density
4
Public API Surface
async method loadmethod _loadImagemethod constructormethod get
Full Source Implementation
FILE // lib_bejson_assets.js
/**
* Library: lib_bejson_assets.js
* Family: Gaming
* Jurisdiction: ["BEJSON_LIBRARIES", "JS"]
* Status: OFFICIAL
* Author: Elton Boehnen
* Version: 2.0 OFFICIAL
* MFDB Version: 1.31
* Format_Creator: Elton Boehnen
* Date: 2026-05-18
* Description: Game asset loader and manager for BEJSON-defined resources.
*/
window.Switch = window.Switch || {};
class SwitchAssets {
constructor(name = "AssetRegistry") {
this.bejson = Switch.BEJSON.create104a(name, [
{ name: "id", type: "string" },
{ name: "type", type: "string" },
{ name: "path", type: "string" },
{ name: "loaded", type: "boolean" }
], []);
this.cache = new Map();
}
async load(id, type, path) {
if (this.cache.has(id)) return this.cache.get(id);
let asset;
if (type === 'image') asset = await this._loadImage(path);
else if (type === 'json') asset = await (await fetch(path)).json();
this.cache.set(id, asset);
return asset;
}
_loadImage(path) {
return new Promise((res, rej) => {
const img = new Image();
img.onload = () => res(img);
img.onerror = rej;
img.src = path;
});
}
get(id) { return this.cache.get(id); }
}
Switch.Assets = SwitchAssets;
export default SwitchAssets;
built from BEJSON HTML3 Libraries 2.0